This is my first time posting in the forum, so please let me know if I say anything wrong or anything. I'd like to do a game with a side-view battle system like the early Final Fantasys (6 and before) and wanted to use VX Ace. I noticed on this site a tutorial for making battles side-view by Incarnate and that side-view script looks pretty good. So I was wondering if that's considered the best way to do side battle systems, and I also wanted to know if VX Ace is the best maker for this kind of thing. I know RPG Maker 2003 has a system like that built-in, but I tend to like the newer RPG Makers a lot better. ![]() ![]() Just wanted to hear people's opinions on this. Thanks very much!:D. That Luna engine looks really cool, but is it still being tested? (Reincarnation looks amazing, btw. Love the menu-style and the art!) As for Kread's animated battler script, do you think that one's better than Galv's Animated sideview battlers script? I'm pretty terrible with code, but it looks like one of them uses animations and the other uses big spritesheets for the characters. Nba 2k14 lebron james hd face texture v111. Graphic wise, 2K11 masih the best Fitur block dunk telat bener ya masuknya, dah bertahun tahun disebut baru ada sekarang. Online di PC rada2 ga bagus sejarahnya, ada aja problem database mereka. Moga2 sih ga muncul bug aneh2. I'm guessing the one using animations is probably better, because the VXA is made with animations in mind? Thanks again! That will really depend of the battlers you will use. Some SBs do not work with all type of battlers. At the moment, they're 3 type of battlers that coders use when coding: base charset, kaduki charset and sprite. In Galv SBS he use sprite. Symphony can use the 3 type of battler. Nick asked me to write up an article for a comparison between some popular CBS (Custom Battle Systems) scripts for RPG Maker VX. Battle Engine Melody by Yanfly Melody by far has the most features and configuration, but is sorely lacking in ease of use, and compatibility. GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together. Sign up Theolized Sideview Battle System for RPG Maker VXAce. So please, becarefull when you choose a SBS;) I made a census (sorry for my bad english) a lot of SBS on my blog if you're interested. Yes, the blog is in french but most of the scripts are in english. That make me think that I've to add Glav's script. Author=Chaos17 That will really depend of the battlers you will use. Some SBs do not work with all type of battlers. At the moment, they're 3 type of battlers that coders use when coding: base charset, kaduki charset and sprite. In Galv SBS he use sprite. Symphony can use the 3 type of battler. So please, becarefull when you choose a SBS;) I'm trying to draw my own custom battlers, with the heroes probably being around the size of, say, a standard XP human sprite or slightly larger. Discography avicii tour.
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